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Patch 4.1
Release date (US)

March 31, 2018;
3 years ago



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This is a silly article

This article is silly. Coming from a source other than the computer games, novels, or manga, its content is not part of official StarCraft lore, but nevertheless has become part of the culture belonging to the StarCraft community.

StarCraft patch 4.1 was a 2018 April Fools patch. This patch wasn't actually implemented into the game.

Features and Improvements

  • Increased overall Supply limit to 201.
  • Unit selection limit is now measured in Supply units
    • For example, you can select 24 Zerglings, but only 2 Battlecruisers.

Developer Note: This was actually intended at launch, but the technology just wasn’t ready yet. We think this will encourage different styles of play based on army composition.


  • Goliaths will now occasionally fall over when walking over difficult terrain.

Developer Note: We felt the Goliath was too powerful. This seemed like the obvious fix.

  • Goliaths are now always online.
    • Ion Thrusters: To comply with new federal regulations for high-speed vehicles, this upgrade now also increases the cost of all Vultures built by 11 minerals to cover additional vehicle insurance.


  • Dragoons can no longer turn left.
    • Developer Note: Dragoons can still make three right turns to achieve a left turn. We expect this change to encourage greater micro at high levels of play.
    • The voice line “You must construct additional pylons” has been re-recorded to sound a bit less angry.


  • Overlord supply cost is now 2.
  • Mutalisks are now called “Mutalicks”
    • Zergling Happiness is now displayed in a new UI element. This UI also displays the favorite food of each Zergling.

Developer Note: Please make sure to feed your zerglings! Many players ignore this critical game mechanic.

Bug Fixes

  • Fixed a bug where spider mines of opposing players would sometimes be invisible.
  • Fixed an audio bug where Overlords would often garble unintelligibly instead of speaking their intended voice lines.
  • Fixed a bug where Zerg units could not move while burrowed.